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Flower Meadow

Flower Meadow

Nothing much to say besides I was gettin tired of creating classic materials and focusing on doing everything procedural. I still love renderballs and the appeal of mapping something on spherical shapes, so I went for something completely new.

The whole project is nearly completely procedural. Most of the assets were used from Megascans, while creating some of the foliage inside Speedtree. Scattering and color variation are mostly driven by scattering inside Blender and slightly adjusting hue and lightness through object index and position. The butterflies are simple Quads with a wave modifier, distributed in a particle system with newtonian movement. Animated they actually quite convincing, considering no real animation was done.

I might do more of these in the future and even try to render some wind animations.

- Rendered in Blender Cycles