Fully procedural Black Ice Material
> Created in Substance Designer
> Rendered in Marmoset Toolbag
> Post-process in Photoshop
This material uses translucency and scattering. Based on a material I've seen on Daniel Thiger's Portfolio: https://www.artstation.com/artwork/zq5mw
Maps presentated with Markus' Pohl Texture Breakdown Tool:
https://www.artstation.com/xxmarkxx/store/JpGq/texture-breakdown-tool