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Black Ice

Variation 1

Variation 1

Variaton 3 - No light HDR with SSS

Variaton 3 - No light HDR with SSS

Black Ice

Fully procedural Black Ice Material
> Created in Substance Designer
> Rendered in Marmoset Toolbag
> Post-process in Photoshop

This material uses translucency and scattering. Based on a material I've seen on Daniel Thiger's Portfolio: https://www.artstation.com/artwork/zq5mw

Maps presentated with Markus' Pohl Texture Breakdown Tool:
https://www.artstation.com/xxmarkxx/store/JpGq/texture-breakdown-tool