Website powered by

Nodevember 2022 | Space Junkyard

Post Process image inside Photoshop. Frame 33 used of the whole animation

Post Process image inside Photoshop. Frame 33 used of the whole animation

Clay render to visualize the breakdown.

Clay render to visualize the breakdown.

Texture breakdown of the lower body

Texture breakdown of the lower body

Reference for the idea

Reference for the idea

Capsule shader. Thanks to Bettini Gabe for the breakdown on his youtube

Capsule shader. Thanks to Bettini Gabe for the breakdown on his youtube

Unorganized shader for the lower body

Unorganized shader for the lower body

Graph for the lower body in Substance Designer

Graph for the lower body in Substance Designer

Nodevember 2022 | Space Junkyard

For this prompt I decided to make a Dead Space insipired render. In the medical deck of the Ishimura are lots of containers like these where new borns are bred in the laboratory.
The mesh of the baby is downloaded from sketchfab while the shader for the capsule is a version of Bettini Gabe's underwater shader with a few modifications. The lower body has been done in Substance Designer and is a combination of a displacement shader and some custom glass.

It was also the first time I did some post processing for a video in After Effects and also animations inside Blender. Not too happy with the quality, but you gotta start somewhere.